STRENGTHS AND LIMITATIONS OF THIS STUDY
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This is the first study to compare the difference of head impact situation in blind football between two Paralympic Games.
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We analysed the official Paralympic Games videos available on the internet and focusing on the head impacts of blind football athletes during games.
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Since only official International Paralympic Committee videos were analysed, it was not possible to analyse falls that were not officially recorded.
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Actual circumstances of injury were unknown since the risk of injury was inferred from the circumstances of head impacts.
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To clarify the relationship between head contact and injury, it is necessary to further analyse the impact intensity and conduct follow-up evaluations before and after game.
Introduction
Blind football is a para-sport played by athletes with severe visual impairments and has been a Paralympic sport since 2004.1 All players except the goalkeeper wear eye masks during the game and compete for the ball, which involves the risk of contact. Blind football is known to have the highest injury rate of all Paralympic disciplines.2 3 Blind football has been shown to cause 52.0 visually identified head impacts per game in the Paralympic Games,4 with head and neck injuries accounting for 25% of acute injuries.5 According to the concussion risk rate for para-sports competitions, blind football was ranked second highest of the five levels.6 The smaller the number, the higher the risk. Thus, head and neck injury prevention for blind football players is an urgent issue.
Understanding and guidelines for assessment, management and prevention of concussion in para-athletes are lacking.7 Athletes with visual impairments have been shown to be at higher risk of concussion,8 whereas an epidemiological study of the Tokyo Paralympics showed zero concussion occurrences in blind football competitions.9 This gap may be explained for two reasons. The first is the issue as a medical system, the difficulty in diagnosing concussions because of the primary diseases in para-athletes. Second, individual (team) factors may include deliberate under-reporting due to reluctance to withdraw from competition or forgetting about it over time.10 van Mechelen et al11 proposed a four-step sports injury prevention model (identifying the problem, identifying risk factors and mechanisms of occurrence, implementing preventive interventions and measuring the effectiveness of preventive interventions). Therefore, more understanding about the specific parameters that result in head, neck and facial injuries in blind football players is required. Analysis of specific situations of actual play leading to injury occurrence could provide this information.
A previous study reported on the head impact occurrence at the Tokyo 2020 Paralympic Games based on video analysis. The study demonstrated that the impact situations differed depending on whether the head impact did or did not result in a fall.4 However, the study was limited in that it only included an analysis of the Tokyo 2020 Paralympic Games. At the Tokyo Games, several rules were modified from the previous Paralympic Games in Rio 2016. Specifically, the game time was shortened from 50 to 40 min, and the goal size was enlarged from 5 to 5.82 m.12 13 These changes are expected to lead to an increase in competitiveness due to an increase in the number of goals scored as well as an increase in intense play. However, how the head impact characteristics have changed from Rio 2016 to Tokyo 2020 remain unclear. A comparison of injury rates in blind football competitions shows that the injury rate in Tokyo 2020 was lower than in Rio 2016.2 14 Meanwhile, the value of trauma burden, the product of injury incidence and severity, increased remarkably.14 15 This is a result that should not be overlooked by international federation. In other words, comparing head impact situations between Paralympic Games is highly significant for the development of future injury prevention measures for blind football competitions.
The purpose of this study was to investigate whether scoring and head impact situations in blind football matches at the Paralympic Games differ between the Rio 2016 and Tokyo 2020 competitions.
Methods
A video-based analysis was conducted to compare the characteristics of head impact in blind football players between two Paralympic Games. All 36 official game videos from the national blind football teams participating in the Rio 2016 and Tokyo 2020 summer Paralympic Games were obtained from the International Paralympic Committee’s official YouTube channel (https://www.youtube.com/c/paralympics). The duration of the match was 50 min for the Rio 2016 competition and 40 min for the Tokyo 2020 competition. Eight teams participated in each Paralympic Game, which consisted of 12 preliminary games and 6 ranking and final games. A total of 158 blind football players who participated in at least the Rio 2016 or Tokyo 2020 Paralympic Games were included in the analysis (table 1).
Based on a previous study, the head impact was defined as the sudden contact of any object with the head (including the face).4 Three physiotherapists with expertise in para-sports systematically analysed the game videos and the head impact mechanisms and situations of play. They viewed the videos repeatedly as needed, at normal speed, slow speed or as still images.16 Before starting this study, a pilot analysis of the same match videos was conducted repeatedly for training purposes. Impact with a fall included cases in which there was head contact, and then the athlete fell, and cases in which the head contacted with something after losing balance due to contact other than the head. Furthermore, the definition of a fall was defined as contact between a body part other than the foot and the ground.4 Impact with a fall included cases in which there was head contact, and then the athlete fell, and cases in which the head contacted something after a loss of balance due to contact with something other than the head. As basic information, the age of participating athletes, number of points scored (total and average) and number of drawn games were examined for each Paralympic Games. Each match was visually checked on the video to see if the participating athletes were wearing what appeared to be for head protection purposes. Headgear wearing rate and head impact exposure were also evaluated. Regarding the headgear wearing rate, only field players were included. One athlete exposure (AE) was defined as one player participating in one game.17 Thereafter, head impact per AE was calculated by dividing the total number of impacts by the total number of AE.18 Since the headgear wearing rate and head impact exposure for the Tokyo 2020 Paralympic Games were already reported,4 only the Rio 2016 Paralympic Games were analysed in this study.
Analysed items for head impact situations were as follows: match round (12 preliminary/6 decision tournaments); playing phase (offence/defence/unidentified); score status (draw/lead/behind); impact situation (scrambling/dribbling/kicking/off-the-ball); occurrence area (penalty/defence/middle/offence/side fence); impact object (with opponent/teammate/equipment); head injury site (front/crown/sides/rear/face/unidentified); fall (without/fall by head impact/head impact after fall) and foul (no foul/foul committed/foul suffered).
Statistical analysis
JMP Pro16.0 (SAS Institute, Cary, North Carolina, USA) was used for statistical analyses. The average number of head impacts for each Paralympic Games was divided by the number of games. Moreover, since the duration of the match was 50 and 40 min, respectively, for the Rio 2016 and Tokyo 2020 competitions, the number of head impacts divided by the time was also calculated. For comparisons of basic information and the number of head impact occurrences (per game and minute) between Paralympic Games, an unpaired t-test or Mann-Whitney U test was used after confirming normality with the Shapiro-Wilk test.
Pearson’s χ2 test or Fisher’s exact test was used to compare categorical variables between the two groups of players who sustained head impacts, with and without falls. Fisher’s exact test was performed when the expected number was <5. Adjusted residuals were used for post hoc tests. In all categorical items, we reported the results for which two or more of the three physiotherapists agreed in their assessments and were consistent. Because all categories and kappa coefficients were >0.8, good to very good agreement among the three observers for all variables was concluded. The significance level was set at p<0.05.
Patient and public involvement
This study was performed without the involvement of all athletes. These recordings were publicly available. Since our analysis used data that had already been recorded, they were not asked to comment on the study design or consulted to derive or interpret the results associated with them. They were also not consulted to edit or write this paper. This study conforms to all Strengthening the Reporting of Observational Studies in Epidemiology guidelines and reports the required information accordingly (see online supplemental checklist).
Supplemental material
Results
Table 1 shows the characteristics of blind football events in Paralympic Games. Player age was significantly higher in Tokyo 2020 than in Rio 2016 (p<0.05). The total number of goals scored in the Tokyo 2020 event was two times that of the Rio 2016 event, and the number of goals scored per game was also significantly higher in the Tokyo 2020 event than that in the Rio 2016 event (p<0.05). The number of drawn games was seven (38.9%) in Rio 2016, whereas only one game (5.6%) was drawn in Tokyo 2020.
The flow chart of head impacts included in this study is shown in figure 1. Finally, a total of 2036 head impact cases (Rio 2016, 1105; Tokyo 2020, 931) were recorded at the two Paralympic Games. The headgear wearing rate at the Rio 2016 event was 30.2%. The total number of AEs and head impact exposures per AE were 294 and 3.76, respectively.
Table 2 lists the head impact characteristics between the two Paralympic Games. The number of head impacts per game and per minute were not significantly different. Significant differences were observed between the two Paralympic Games in the game round, scoring situation, impact situation, occurrence area, impact object, impacted head area and fall occurrence (p<0.05, table 2).
The occurrence of falls during head impact and the playing situation were compared between the two Paralympic Games. While head impact without a fall occurred most frequently during scrambling in the two Paralympic Games, falls occurred most frequently during dribbling in the Tokyo 2020 event. Residual analysis showed significant differences between the two Paralympic Games in head impact without falls in the dribbling, scrambling and off-the-ball categories (p<0.05), whereas significant differences were only observed in head impacts with falls during dribbling (p<0.05, figure 2).
Discussion
This study aimed to identify differences in head impact characteristics of blind football players at the Rio 2016 and Tokyo 2020 summer Paralympic Games. The results demonstrated that the head impact situation differed between the Rio 2016 and Tokyo 2020 Paralympics Games, thereby supporting our hypothesis. This is the first study to investigate the head impact situation of blind football players at the Paralympic Games throughout these two events and to clarify the changes in head impact situations that occurred along the time course.
Compared with the Rio 2016 competition, the overall score nearly doubled at the Tokyo 2020 event and significantly increased with respect to the average score per game. Additionally, the number of drawn games in Tokyo 2020 was lower than in Rio 2016. These results are interesting despite the fact that the time per game was reduced in Tokyo 2020. There are two main possible reasons for this, the first being the increasing of competition-level Paralympians. Blind football has been adopted as an official Paralympic competition since 2004.1 Additionally, considering that the Paralympics began in 1960,19 blind football is a discipline with a short history, and the number of players remains small. The Paralympians who competed in blind football at the Tokyo 2020 event were significantly older than who competed at the Rio 2016 event, possibly indicating less turnover in the national team players from each country and that many of the players competed in two consecutive Paralympic Games. This suggests that the increase in the number of years of continuous competition may have contributed to the increase in competitiveness. Second, there have been some changes to the rules. The goal width was expanded at the Tokyo 2020 compared with that at the Rio 2016.12 13 This suggests that an environment in which scoring was easier was brought about from the rule’s perspective.
In the present study, the headgear wearing rate in Rio 2016 was 30.2%, which was higher than previously reported in the Tokyo 2020 competition (23.4%).4 There was a 5-year gap between Rio and Tokyo due to the COVID-19 pandemic.20 21 The fact that headgear wearing is not mandatory and is optional may be a reason why less than one-third of the para-athletes wore headgear in two Paralympic Games. However, since headgear is at least effective in preventing superficial head injury,22 it is important to educate the field about its use. Head impact exposure was high in Rio 2016 compared with that in Tokyo 2020, possibly due to the difference in the number of head impact cases, that is, the playing time, with 1105 cases of head impact in Rio 2016 and 931 cases in Tokyo 2020. The head impact exposure rate was higher in Rio 2016 than that in previous studies of able-bodied football players18 23; a similar trend was observed in Tokyo 2020. Thus, in both of the two tournaments, the head impact exposure was higher in blind soccer than in able-bodied soccer, highlighting that visual limitations are the most relevant.
The results of present study showed that the number of normalised head impacts (average per min) was not significantly different between the Paralympic Games, whereas the characteristics were different. This is a main finding, and we need to discuss why it differed between the Paralympic Games, focusing on characteristics of head impact that appear to be of high intensity. In Tokyo 2020, the rate of head impact when the score is draw accounted for 41.0%, which was a lower percentage compared with that in Rio 2016 (63.7%). This is due to the fact that the number of goals scored doubled in Tokyo 2020, resulting in a relatively short length of draws. Among the results obtained in this study, the most notable features were the situation, impact object, site of impact and fall or not. Residual analysis showed the following characteristics that resulted in a high percentage of head impacts in Tokyo 2020: dribbling, impact with the opponent, face impact and falling. Previous research on head impact areas and objects during blind football games has demonstrated that a higher percentage of impacts to the face occur during contact with the opponent.4 Furthermore, 44.2% of head impacts without falls reportedly occurred during dribbling, compared with 55.9% with falls.4 The results of the comparison of the two Paralympic Games revealed that the Tokyo 2020 had a higher probability of head impacts that could be expected to be of high intensity, although the number of occurrences per game was not significantly different. As shown in figure 2, the percentage of falls during dribbling in Tokyo 2020 was more than three times higher than that in Rio 2016. Despite the shorter game time, the total number of goals scored at Tokyo 2020 nearly doubled, suggesting increased opportunities for aggressive situations during the game. This may lead to the occurrence of dangerous head impacts, and preventive measures need to be considered from an early stage. Specifically, there is a thorough enforcement of the vocalisation (Voy) rule on the defence side, and physical contact with the upper limbs prior to the head and face.
However, gaps exist between research findings and field awareness, as evidenced by the decline in headgear wearing rates. First, education for athletes and coaches is important to improve this issue. With the addition of rules regarding head injury assessments beginning in January 2021,13 there is a trend of beginning to recognise the risk of head injuries, such as concussions in blind football players. Nevertheless, this is only secondary prevention, with much room for improvement in primary prevention. Athletes and coaches must be aware of how dangerous impact is, rather than just taking collisions for granted because of visual deprivation. The second priority is to improve the evaluation system. This is expected to include an expanded video review as part of the sideline screening process.7 As in the present study, the first step is to define what is presumed to be particularly dangerous head impacts and promote a common understanding. When such impact occurs during play, a screening assessment should be performed on the athlete to determine whether he can continue to play. However, the baseline differs for able-bodied and para-athletes using the screening method for concussion. In addition, because some disabilities make it difficult to use conventional screening methods for some evaluation items, establishing a competition-specific evaluation system and following up with individual athletes is essential.24 In fact, new evaluation tools for athletes with lower limb or spinal cord disorders have already been validated, and a multifaceted evaluation capability is required in the future.25 Thus, future research on the application of the system to athletes with visual impairments is also expected. Nine concussion occurrences were reported at the Tokyo Games, although it is highly likely that concussions are under-reported.9 Furthermore, zero cases were reported in blind football competitions, which remains a concern.9 As mentioned in the sixth International Conference on Concussion in Sport in Amsterdam, further research is needed for further evaluation and knowledge for para-athletes.26
This study had some limitations. First, the actual occurrence of head and neck injuries is unknown. Since we only analysed head impact in this study, caution should be exercised in overinterpreting the results. Second, the definition of the intensity of head impact was that it depended on information obtained from the match video. Since we interpreted the impact based on situations, such as impact involving a fall or during dribbling, low-impact cases might have been included in the analysis. Simulation studies and shock measurements during actual games are expected in the future.
Conclusions
Blind football game videos were analysed to compare the characteristics of head impacts between two Paralympic Games. In Tokyo 2020, the number of goals scored increased, and the number of drawn matches decreased compared with Rio 2016. The headgear wearing rate in Tokyo 2020 decreased compared with that in Rio 2016. Moreover, in Tokyo 2020, the percentage of high-intensity head impact during fall and dribbling increased compared with that in Rio 2016.
Data availability statement
Data are available on reasonable request. The data that support the findings of this study are available from the corresponding author (YU) on reasonable request.
Ethics statements
Patient consent for publication
Ethics approval
This study was approved by the Epidemiology Ethics Committee of Hiroshima University (approval ID: E-1459), which waived the requirement for informed consent.
Acknowledgments
We appreciate Editage (editage.com) for their English language editing service and the physical therapists in our laboratory for their assistance in data collection and analysis.
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